Books By

Overview of Existence

SIL Particle Theory

Existential Legos

After activation, the Core SIL particles in a fetus’ brain would be ready to acquire Content SIL particles from the reservoir of Content particles residing in the great invisible SIL pool surrounding an ME3’s Primary Planet. This is the point at which the miracle of life would actually begin. The Core S, I, and L particles Wilson Hill possessed in World Number 2 would come with him to World Number 3, of course, but his essence would be determined by the Content particles those Core particles would attract. Which Content particles he would acquire was a function of the chemistry of his new brain.

The Core Soul and Intelligence particles were magnets, magnets that attracted whatever Content S and I particles that were compatible with the new being’s unique brain chemistry. The boy, like every other new higher life-form, would attract millions of well-matched Content particles from the trillions in the pool. The Content particles themselves were not unique, not fresh nor new; they had been released by humans who died in the World he was being born into. They were ‘used’ and contained some trace of the strengths and talents and basic talents of the previous owner.

All of the SIL particles in the reservoir around its Primary Planet once belonged to the respective Master Entity and existed in its infinite nebula. In their cohesive state, they made up the individual ME’s personality and character. In its created World, a miniscule array would be passed to each of its created intelligent lifeforms.

The combination of Content particles was the stuff of a new human’s character, and that final mixture would be unique. Together, the Content particles would determine the baby’s strengths and intelligence. None of the Content particles would carry any traces of history from the previous owner, however: only the seeds of the strengths, abilities, creativity, the basic building blocks of personality.

The process of Content collection was not entirely random. If a baby’s brain chemistry was similar to its parent’s brain chemistry, it might attract similar Content particles. This would account for some people following their father’s or mother’s career path in music or art or agility, business acumen, etc. Of course, it does happen where Content particles are attracted from previous owners with non-similar abilities. This accounts for the occurrence of great musicians, for example, born to parents with no similar talents.

Carrying no trace of actual history or life experience of the previous owner, was a rule but one that occasionally was violated. System imperfection is in the nature of every human, and since every human’s nature came from their respective ME, each of the four MEs must also suffer from a slight degree of system imperfection.

Until recently, it wasn’t a problem.

Now, the L particle is different: like all other beings whose essence travels from World to World, it would give the future Thomas Redding a consistent sense of Life, of being, of existing—his individual soul. This particle carries the feeling of life, of being alive, and unlike the other Core particles, it collects very few Content particles, only enough to give him an orientation to the new universe. These are programming blocks, standard functions, awareness, instincts, the codes that give the owner a global sense of the makeup of the universe he was entering.

The Content Life particles an individual being attracts will also give the owner the subjective personality and characteristics of the ME who created the World the individual is entering: the underlying attitudes, prejudices, emotions, values, morals, etc. In this way, the civilization created by each ME is a reflection of the ME.

Each World is therefore and indeed created in the image of God.

However, for a single selected individual—A Traveler—the Life particle would carry an additional and special property which would remain with that life-form for its entire rotation through the Worlds. It was the Traveler Rider Data Collector, the T-Rider, and it is the glue and the common thread that weaves together the essence of intelligent life in the four Worlds of the Omniverse.

The L particle exists in all of the highest lifeforms created by the Master Entities, from Humans to Tsuegans. But very few beings in any of the Worlds would carry the T-Rider in its L particle. Its existence would never be perceived by its owner. A Traveler could never discover, be told, nor ever know the full truth of the foundational methodology of existence. The T-Rider was designed to be the only conduit between the MEs, the single allowed communication vehicle. Only a highly restricted array of proprietary data could be implanted on it and passed from World to World.  After being ‘read’ by the other three players in the existential game, it was to be deleted.

That no ME-created human could have any knowledge of the greater conception of the real Omniverse was Rule Number One.

Rule Number Two was that only specific data, a highly structured array of parameters, variables, and programming, could be carried between Worlds by the T-Rider. When the game was designed, the assumption was that each ME would follow the protocols properly.

Cheating wasn’t contemplated or taken into account, so the T-Rider was never inspected for compliance. It should have been.




In the beginning, there was no time. This is why the question ‘What was there before the Big Bang?’ is unanswerable. It has been proven by NASA that the denser and larger an object of matter, the greater the gravity, and the slower time moves. Therefore, at a point in the distant past, where mass was complete—where all the mass in the infinite universe was contained in a single, massive object, time was zero; it did not exist. There was no ‘before’.

And, since distance is measured in travel-time between objects, without time there is no distance. Extended logically, therefore, the ‘size’ of the universe is also irrelevant—it can’t be defined. Without time or distance, the ‘far end’ of the universe doesn’t exist.

Atoms, in their current form, did not exist, either. There were particles of matter, which are referred to now as protons and neutrons and so on, but there was no space between them before the Big Bang. In addition to the particles that would eventually become all of the known physical and objective mass in the universe, there were subjective particles we now refer to as SIL: Strength, Intelligence, Life. These particles are invisible and not detectable by the occupants of any of the four Worlds. That is a state of existence—and a rule.

In the beginning, the four members of the ultimate club occupied the same capsule of nothingness, which I call the Original Ball of Intelligent Matter. They were independent thinkers, each containing a unique set of SIL particles which determined their personalities, strengths, abilities, skills, emotions, passions, and faults. Each would be named for the worlds they created: Master Entity One would be ME1 and would be the master of World Number 1. And so on.

Like the humans they eventually created, they craved action and outlets for their intellectual curiosity. But since their existence was physically limited, they became bored. At some point, it was decided that they needed a challenge. So, they developed a competition, complete with rules and goals and resources. One common resource would be time. The other resources would form a standardized foundation, the unified set of building blocks of earth, water, and air—minerals, chemicals, gravity, gas, etc. Each ME would be allowed a single Primary Planet inside their own domain where their development projects would be conducted. It was to be of the same consistency and shape as the other player’s primary planets. Earth (World Number 3) would be the game board for ME3.

Having agreed to the rules, the MEs decided to break apart in the Big Bang and form their own Universe inside a newly created all-encompassing capsule of existence they named the Omniverse.

The game concept was for the players to design and develop their own eco-system which would support a single high-level intelligent lifeform on their Primary Planet. This high-level lifeform was expected to eventually form a civilization. The members of this lifeform, this being—called ‘humans’ for simplicity sake in this narrative—would each be given an infinitesimally small number of SIL particles belonging to their mother ME. In this way, each civilization would become a reflection of the ME creator. The goal—what it takes to win—is unknown to this reporter. Perhaps it was never meant to be understood by the ME’s creations, mere mortals. Us.

To build the ‘game board’, the MEs stretched their particles of matter apart so that each Universe could occupy the space between the neutrons and protons of the other Worlds therefore forming the Omniverse. To human observers in each World, however, the only visible and discernible matter would be that of their ME.

In reality, inside each visible molecule of a single World there exists the invisible atoms of the three other MEs.

All four Worlds, therefore, are truly simultaneous ‘parallel universes’, each being imperceptible to the others. For fully intact and aware humans to cross between the universes is not allowed—with one exception: a special game piece I call The Traveler. I will discuss the critical element in a minute.

‘Intact’ humans cannot pass. However, I mentioned earlier that all humans would be given an infinitesimally small number of SIL particles. The mechanics of that process is that each human is given three Core Particles, one for Soul, one for Intelligence, and one for Life. A Core Particle is simply a magnet and carries no data. This miracle occurs when a fetus’ brain chemistry becomes of a certain consistency, usually at forty-five days from conception when the Chromosome structure is complete. This called Acquisition.

At the moment of Acquisition, the human acquires the Core SIL particles which in turn attracts a number of the world-specific, Content SIL particles. The now fully contented and unique set of SIL particles become a part of the Nitrgenous bases, the two-part bar that separates the winding Double Helix of the Chromosomes. In this way, the complete SIL particles determine each person’s Strengths, Intelligence, and Life essence.

Again, Core Particles and Content Particles are unique to the originating Master Entity and contain an infinitely tiny bit of its Strengths, its Intelligence, and its Life essence.

The reverse is true: When a human dies, the brain chemistry changes and the SIL particles are released back into the ‘SIL Reservoir’ that surrounds each ME’s primary planet to be attracted to and reused by another new member of the civilization.

The arrangement of the ten million SIL particles attracted to each Core particle is a random collection. However, because of the unique nature of each human’s Core particle and brain chemistry, the selection and arrangement of the final Content Particles, the complexion of each human’s character and nature, is infinite. No two humans will have exactly the same set of Strengths and Intelligence and Life elements or personality. No two humans could have exactly the same genetic makeup.

The SIL reservoir is continually refreshed as humans die. Therefore, most SIL particles have been ‘reused’, having been contained in one or more humans as time unfolded. It has been reported that many humans have recognized a ‘previous life’. I believe many of these recycled SIL particles could have been imbedded with the tiniest portion of the previous owner’s character and life experience. The phenomenon of instant familiarity or ‘love at first sight’ or ‘soul mate’ can be explained by this as well. Another idea is that perhaps two new humans can attract particles that belonged to a single previous person. Or a single new human might contain the particles belonging to a loved one in a previous life. Many strange feelings can be explained by this.

The collection of Strength particles determines a human’s skills, such as music or intuition or art or mathematical conceptualization, engineering, comprehensive, spatial understanding, and hundred other abilities. In cases where individuals have for example exceptional musical ability whereas the parents have none, it could be that a subset of Strength particles came from a very talented musician that lived and died in the past.

The collection of Intelligence particles is the support system for the Strength particle; the higher the intelligence, the greater the ability to carry out the demands of having higher skill levels.

Life particles are different. The Core Life particle gives an individual human the feeling of ‘living’ or ‘soul’, but it also functions as the matrix, the structure that holds and energizes the personality of the ME, the creator, and therefore when expanded to all humans, the character of the society its humans create. It attracts Life particles of the humans who lived in the current World in such a way that is consistent with the Core Particle’s structure. Since each ME had a mixed capacity for anger, love, selfishness, compassion, hate, and all the traits that make up our complex human experience, society develops around the personality of its ME. One ME might have far more compassion and caring than another ME, and another might be totally driven by greed and selfishness and hate. This is the technical reason that the society developed in each World will be a reflection of the ME who created it.

To design and develop the physical state of its World, each ME uses the totality of its own Strength and Intelligence particles to manipulate the basic resources in the available universe. For example, the higher the engineering ability of the ME, the higher the quality of the physical World it creates.

The ME, therefore, still functions as an independent entity, continually monitoring and making changes to its World. That is allowed. If you wish to consider our ME to be ‘God’, please do. It is possible, and understandable. And it is a solid conclusion.

As I said, the foundational personality and nature of the ME forms the society their humans will develop from the Life Core particle and the SIL particles it attracts to the Chromosomes of its members. Since each of the four MEs where of the same breed or race, much of the nature is common, but differences could be significant. The overall character of the civilization, therefore, would determine the complex nature of the population of each World and determine its level of success…toward what, is unknown.

If only this reporter knew how a player can ‘win’ the game. But I do not. What happens after an ME wins? I don’t know that, either, but I presume that the players reset the gameplay by collapsing into a new massive multi-segmented Original Ball of Intelligent Matter, effectively stopping time again until they start a new game.

As I mentioned before, Content SIL particles are not allowed to pass through or be mixed into the reservoir of other Worlds in any way; only the Core Particles of any human can pass to the next World in the rotation.

However, the Life Core particle of a Traveler is different. It has a special property called the Traveler Rider Data Collector, called the T-Rider, which can carry specific data across the barriers at death. The T-Rider is the sole communication device between the players; it is the only way that all of them can assess each other’s progress. It is rotated through the other Worlds in an agreed to cycle of time, generally every one hundred MV-years, the Omniverse common time created by the players to unify and standardize the game play.

The T-Rider connects the MEs and passes information, but, as we’ll see, there is a danger in allowing an ME to determine which data is transmitted between the Worlds.

It was a flaw in the game design. A serious flaw.




Unknown to Doctor Wilson Hill, his developing philosophies and revolutionary hypotheses were correct. Of course, as a human, he could never be allowed to understand the truth in its entirety, but ME2 had been able to identify him as the most likely candidate for this next Traveler. When confronted upon his death and transition from World Number 2 to World Number 3, Hill would not require much precious time to believe what ME2 would tell him: the truth of the Omniverse.

The totality of Wilson Hill’s universe—not only World Number 2 but the other three Worlds that co-existed in the Omniverse as well—had initially been contained in a single ball of pure matter the size of a basketball. That single ball, in turn, housed four individual personalities. What Wilson could only speculate about was true: each ME had been an intelligent entity with its own set of passions and a full range of emotions, from love to hate to anger to self-interest to caring and compassion to cruelty. Everything subjective that would make the living beings created by the ME what they were came from its nature, its personality. All the physical SIL particles that would be distributed to every high-level life form had been contained in each ME’s original physical, mental, and emotional makeup.

Its protons and neutrons and quarks and SILs plus all the other particles of matter, visible and invisible, had broken up and been distributed into each ME’s space inside the Omniverse. Each universe still functioned as independent thinking beings. Each ME had its own degree of engineering prowess, which came from its Strength particles and was used to skillfully design its World; it was a process named ‘Evolution’ by its creations.

The SIL particles that made up ME2’s character and personality were similar to the other ME’s particle pool, but each ME had its own unique mix of the same components. One may have more anger, greed, and self-interest, while another may have more compassion and capacity for love and respect. One may be far more of a skilled and objective engineer, while another might be more creative and subjective. The highest-level lifeforms that each ME created reflected their own unique mixture of strengths and personality traits.

Like its Traveler Armand Bada, who returned to Pattis in the MV-year 886, ME2 hoped Wilson Hill would become a significant force when the World Rotation Rule returned him to World Number 2. The only concern was what influences Hill would have to fight off as he visited and existed in the other worlds. But each Traveler had to absorb an understanding of those civilizations; it was the critical method of communication, of sharing the progress of the three other players.

ME2’s primary success had been Marcus Ascio, who arrived one hundred years before Armand Bada. In one of the most critical technological developments in history, Ascio invented the foundation for the bio-computer, the ‘MagnaBrain’ that would eventually control all the automated systems in the world, including the Judicial and Political functions. Although technically against the rules, Ascio brought back a tiny piece of the physical matter that they all once were: a highly concentrated portion of the living material that had been the Original Ball of Intelligent Matter.

Why World Number 1 allowed such a transgression was a mystery. But it eventually gave Armand Bada the technological foundation for devising the system he expanded to create the thriving world of Pattis. ME2 could only imagine the world in which Ascio found the life-matter since the rules prohibited anything but a Traveler’s SIL and T particles to cross the membrane that separated the universes. How Ascio acquired his understanding of how the MagnaBrain functioned and was controlled was also unknown, but he did. However, the modern Pattis was formed from whatever transpired.

ME2 was exceptionally pleased now; the society of pre-history had not been developing the way it wanted. Technological progress was slow, but the primary problem was the nagging issue of self-interest and selfishness. ME2 did possess that trait, of course—all of the MEs did—but his ration was small and heavily outweighed by the qualities of compassion and caring and love.

ME2 often wondered that if it had received a small number of the bad personality traits, did the other Players have more? The answer was easy: probably. That’s what made for the potential of having a varied development of civilizations. Homogeneity would have led to a boring result; and boring was what they were trying to escape.

ME2 had already been designing a simple and technologically-focused World before Ascio returned. If he hadn’t, its civilization of humans would not have been able to use Ascio’s gift, and Armand Bada would never have lived. ME2 thought of a human word: Luck. None of the MEs were allowed to interfere in the affairs of individual humans, but, fortunately for ME2, Ascio and Bada independently shared ME2’s vision.

The Master Entity of World Number 2 now collected its thoughts and examined the current life-form target for its next allowed Traveler, Wilson Hill. A Traveler needed to be curious about the true nature of existence, but not so much that he could fully come to understand its complexity and scope when exposed to it.  He wasn’t allowed to feel, acknowledge, or analyze the data on the T-Rider that had been imprinted on his Life particle. It contained information about the Worlds he would take with him as he rotated through the universes created by ME2’s partners in the Omniverse.

The Traveler’s role was to be a communication device, to bring back knowledge about how well the other MEs were progressing toward the goal. But ME2’s selection had to be strong enough to resist the other World’s pressures and influences.

The game allowed one full rotation per Traveler. Each Traveler was allowed sixty MV-years on each of the other three planets, so every two-hundred and forty years each ME’s Traveler would return. They had sixty years to select a new one and start a new rotation. The data collected by Wilson Hill’s T-Rider would carry information that the next ME could access and analyze the previous ME’s performance. Then the L particle would travel to the next, and the next, until it returned to World Number 2. At that point, comments from the worlds created by ME2’s competitors were reviewed.

But carrying specific data was the theoretical purpose. In reality, the system could be used to gain information about the other World’s technology. If relevant, it could be used by an ME to improve their own World—that was allowed by the rules. When Ascio returned with such information in MV-756, ME2 quickly decided that it was too valuable to ignore. Although not in his nature, ME2 decided that ‘bending the rules’ was justified.

However, when some of its Travelers returned, they had been corrupted by the other Worlds and had information that had been misinterpreted or was obvious misdirection. Most, unfortunately, couldn’t handle the trip and came back insane and useless. ME2 couldn’t know if his competitors were trying to interfere in order to gain advantage or not. Doing so was against the rules.

Only one of the Travelers after Bada was viable, the last Traveler who returned sixty MV-years before. He was competent and at least seemed to carry solid information. However, he was peculiar, oddly close to being a mystery. As prescribed by the rules, Jules Tenant spent only twenty-eight MV-minutes in the nether world of World 2, from where he originated two hundred and forty years before. As he reported his findings about the state of the other Worlds, ME2 noticed that Tenant had been secretive and suspicious. Even more disturbing was a period of twenty minutes in which he was allowed to leave its presence, supposedly to visit his birthplace. But, strangely, even with its supposedly ‘infinite wisdom’, ME2 couldn’t determine what Jules Tenant had done during that brief time. Moments before Tenant’s SIL particles were absorbed into the great reservoir and his essence finally dissipated, Tenant communicated to ME2 that ‘I have left our mark on this world’. ME2 had, at the time, felt pride. But as it thought about it, it realized the haunting message could have more than one meaning.

I have left our mark on this world.

It was the choice of the word ‘our’ that puzzled it. The meaning could be good… or bad. ME2 simply didn’t know. Probing the non-data personal thoughts and actions or memories or motivations of Travelers when they returned was not allowed. It was a rule. And ME2 always followed the rules.

ME2’s thoughts came back to the current time and put Jules Tenant out of its mind as it reviewed his current selection: Wilson Hill. ME2 was proud to have found him; he was an excellent choice. It was confident that by the time this Traveler’s essence returned to World Number 2, the other MEs would have to agree that ME2 was winning.